// ------------------------------------------------------ Naming ------------------------------------------------------
Name ADFX-02 Morgan
ShortName Morgan
// ------------------------------------------------------ Visuals ------------------------------------------------------
Icon Morgan
Model monolith.ModelADFX02Morgan
Texture SkinMorgan
//Third Person Camera Distance
CameraDistance 25.0
//Resting Pitch. Set this so the plane spawns level. It will fall onto its collision boxes automatically, but this lets you start it flat
RestingPitch 5.0
HasGear True
ModelScale 1.2
// ------------------------------------------------------ Movement ------------------------------------------------------
//Mode : One of Plane, Heli or VTOL. The VTOL has a toggle button that switches some model aesthetics and the flight mode
Mode Plane
//Throttle
MaxThrottle 6.0
MaxNegativeThrottle 0.0
//Yaw modifiers
TurnLeftSpeed 5.5
TurnRightSpeed 5.5
//Pitch modifiers
LookUpSpeed 5.5
LookDownSpeed 5.5
//Roll modifiers
RollLeftSpeed 5.5
RollRightSpeed 5.5
//Drag 1.0 is standard. Modify to make the plane / heli more or less sluggish
Drag 1.1
//Lift
//Lift 2.5
//Wheels
NumWheels 3
WheelPosition 0 -112 -12 -40
WheelPosition 1 -112 -12 40
WheelPosition 2 110 -12 0
WheelSpringStrength 0.125
//Propeller <ID> <x> <y> <z> <planePart> <recipeItem>
Propeller 0 54 0 0 core metalPropeller
// ------------------------------------------------------ Weaponry ------------------------------------------------------
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
Primary Gun
Secondary Missile
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 2
ShootDelaySecondary 20
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary -20 98 0 nose TLS
ShootPointSecondary -75 40 -98 leftWing
ShootPointSecondary -75 40 98 rightWing
// ------------------------------------------------------ Inventory ------------------------------------------------------
CargoSlots 0
BombSlots 0
MissileSlots 8
AllowAllAmmo True
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
// ------------------------------------------------------ Passengers ------------------------------------------------------
Pilot 118 50 0
Passengers 0
// ------------------------------------------------------ Sounds ------------------------------------------------------
StartSound propStart
StartSoundLength 60
PropSound JetEngine2
PropSoundLength 47
ShootSoundPrimary TLS
ShootSoundSecondary RocketFire2
// ------------------------------------------------------ Recipe ------------------------------------------------------
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
AddRecipeParts core 1 SMP_Part_Cockpit_Jet 6 SMP_Part_Mat_Armor_Aluminium 2 SMP_Part_Misc_Computer
AddRecipeParts coreWheel 2 SMP_Part_Wheel_Plane
AddRecipeParts nose 1 SMP_Part_Nose_Plane 4 SMP_Part_Mat_Armor_Aluminium
AddRecipeParts rightWing 1 SMP_Part_Wing_Jet 3 SMP_Part_Mat_Armor_Aluminium
AddRecipeParts leftWing 1 SMP_Part_Wing_Jet 3 SMP_Part_Mat_Armor_Aluminium
AddRecipeParts tail 1 SMP_Part_Tail_Jet 4 SMP_Part_Mat_Armor_Aluminium
AddRecipeParts tailWheel 1 SMP_Part_Wheel_Plane
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 5 white
AddDye 1 gray
// ------------------------------------------------------ Health and hitboxes ------------------------------------------------------
SetupPart nose 100 46 10 -9 35 18 18
SetupPart core 300 -93 9 -23 139 31 46
SetupPart tail 200 -149 16 -16 56 14 32
SetupPart leftWing 100 -78 25 -101 40 3 83
SetupPart rightWing 180 -78 25 18 40 3 83
SetupPart coreWheel 180 7 -10 -3 10 20 6
SetupPart leftWingWheel 100 -83 -10 -18 10 26 6
SetupPart rightWingWheel 100 -83 -10 12 10 26 6
BulletDetection 10
HasWing True


//RightWing
CollisionPoint -43 28 -18 rightWing
CollisionPoint -43 28 -101 rightWing
CollisionPoint -3 28 -18 rightWing
CollisionPoint -3 28 -101 rightWing
//LeftWing
CollisionPoint -43 28 18 leftWing
CollisionPoint -43 28 101 leftWing
CollisionPoint -3 28 18 leftWing
CollisionPoint -3 28 101 leftWing
//Nose
CollisionPoint 81 28 0 nose
CollisionPoint 46 28 0 nose

//Tail
CollisionPoint -134 29 0 tail
